
We’ve had another rapid week o f changes over on the PTR. There’s also been several key announcements from Blizzard regarding Arena, Hunters, Tier 8 Gear stat bonuses, and gear from MMO-Champion, WoW Insider and not to mention our very own Evias over at the Lodge Forums.
Make sure to check out the updated PTR Notes.
As for what’s changed? Here’s a quick rundown of this weeks.
Talent Calculators
- The Talent Calculator has been updated to the latest build. (link)
Below is courtesy of our resident PTR tester Evias
Observed changes not in notes:
- Focused Aim in Marksman is now properly contributing hit to pets. Pets may also be receiving hit contribution below full percents. Need confirmation.
- Sniper Training is now implemented. Standing still for 6 seconds will give you a 14 second Sniper Training buff (movement does not cancel the effect) and is refreshed every six seconds if you continue standing still.
- Pets are now following their masters when jumping down ledges and appear to be becoming unstuck much more rapidly.
- Hunters Mark is now looping it’s crosshair animation for the duration of the debuff.
- Character faces on the PTR are now fixed.
- Dual Spec talent switching now has an animation.
- Dual Spec talent switching no longer resets pet talents for non-BM switches. Switching to or from BM will reset pet talents.
- Pet Stable Window – scrolling over a pet will now display pet name, level, family and… talent tree. Facepalm, level 80 Wolf, Ferocity.
- Expose Weakness now has a red starburst visual effect on the hunter for the duration of the buff.
Stuff that’s still messed up:
- Grim Toll (trinket) is still based on spell hit, as I’ve gotten several misses with 5.25% hit from gear and 3% from FA.
- Call of the Wild is still only applying melee attack power past 20 yards.
- Rapid Recuperation is whack (technical term) and is scaling based on iAotH and Glyph of the Hawk.
- Armored horse mounts still have a texture problem causing their armor to appear way cooler than it does on live.
- Call Stabled Pet is still a 30 minute cooldown.
Taken from MMO-Champion:
New mounts
- Coralshell Turtle has been renamed to Sea Turtle – Summons and dismisses a rideable Sea Turtle. This mount can’t move very quickly on land, but she’s a great swimmer.
- Deadly Gladiator’s Frostwyrm – Summons and dismisses a rideable Deadly Gladiator’s Frostwyrm mount. This is an extremely fast mount. This mount can only be summoned in Outland or Northrend. (pic)
T8 Sets
T8 Bonuses
- Hunter T8 2P Bonus — Increases the damage done by your Serpent Sting by 10%.
- Hunter T8 4P Bonus — Your Steady Shot has a chance to grant you 600 attack power for 15 sec. (
Beast Mastery
- Aspect of the Viper now requires a ranged weapon.
Survival
- Trap Mastery now increases the duration of Frost Trap and Freezing Trap by 10% (Down from 20%), the periodic damage done by Immolatrion Trap, Explosive Trap, and Black Arrow by 10/20/30%, and increases the number of snakes summoned by Snake Trap by 30/60/90.
(Note: The wording on snake trap here is a little wrong, 3/3 Trap Mastery’d Snake Trap releases 14 snakes (up from 8 untalented).Pet
- Stamped (Rhino) no longer knockbacks the target but causes it to take 25% additional damage from bleed effects for 1 min instead.
- Spore Cloud range was increased from 5 to 6 yards.




