PTR Patch 3.1 Change Confirmations

wowmap-ulduar This page is where we will keep and ongoing confirmation of the status of changes withing the game. As changes are confirmed week to week we will update this page.

Undocumented Changes based on MMO-Champion’s Website will be provided during the PTR Weekly Round-up each Friday.


 

Hunters General

  • Ammunition: All types of gun and bow ammunition now stack to 1000.
  • All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot. - CONFIRMED
  • Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30 min cooldown. - CONFIRMED
  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
  • Disengage: Cooldown increased by 5 sec.
  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks. - CONFIRMED
  • Viper Sting re-designed: Stings the target, draining 4% of mana over 8 sec (up to a maximum of 8% of the caster’s maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target.

Hunter Talents
Beast Mastery

  • Animal Handler: No longer reduces the cooldown of Master’s Call, instead increases the duration of the Master’s Call effect by 3/6 sec. - Confirmed
  • Improved Aspect of the Hawk now has a new spell effect.
  • Improved Wing Clip: This talent has been removed. - Confirmed

Marksmanship

  • Chimera Shot: Mana cost reduced from 16% to 12%.
  • Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
  • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
  • Rapid Recuperation re-designed: You gain 2/4% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
  • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.

Survival

  • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
  • Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
  • Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap,Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
  • New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 sec. 30 sec. cooldown. - CONFIRMED
  • T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive
  • Trap and Immolation Trap by 2/4/6%.
  • Trap Mastery: This talent has been moved to tier-2, up from tier-9.
  • Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
  • Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.

Pets

  • Bullheaded now adds 20% damage reduction for 12 sec along with its current CC-removal effect.
  • Cornered: The crit reduction when this ability is active has been increased.
  • Feeding Frenzy increased to 8/16% damage up from 6/12%.
  • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time. – CONFIRMED
  • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.- CONFIRMED
  • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
  • Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
  • Roar of Recovery cooldown decreased to 3 min, down from 6 min.
  • Roar of Sacrifice can be used on the hunter only.
  • New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.
  • New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
  • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
  • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
  • Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
  • New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your Stamina by 20/40% and attack power by 10/20%. - CONFIRMED

Hunter Glyphs

  • Glyph of the Monkey: Removed - CONFIRMED
  • Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 sec.
  • Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.
  • Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.
  • Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 sec.
  • Glyph of Raptor Strike: For 3 sec. after using Raptor Strike, you take 20% less damage.
  • Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.

Hunter Bug Fixes

  • Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.

About the Author

Eddie “Brigwyn” Carrington is often known as being that crazy dwarf on Twitter. He's also a blogger, podcaster (Hosts Brigwyn's Corner, Co-host of Everything Blah! and of course Redneck Geek and Cajun Gamer with his good friend Andy "Daewin" Dino.